Treasure Island! A Blood & Plunder Multiplayer Intro Scenario

 

Over the past weekend, Nick and I attended the Siege of Augusta Wargaming convention in Augusta, GA to help out the Firelock Games crew. During the event Nick was testing out a new scenario that we will be using at our FLGS Giga-Bites Cafe on February 10th and I had the opportunity to run a multiplayer teaching scenario called Treasure Island using my new Caribbean Island board.

There has been quite a bit of demand for me to post the rules for others to use so here you go!

TREASURE ISLAND
Treasure Island is a fun, light-hearted scenario designed to teach up to six people the basics of Blood & Plunder in a single sitting. Each player will be given a 4-man unit of long guns and a 4-man unit of sailors. Here is what is recommended:

Spanish: 4 Corsairos, 4 Marineros
English: 4 Freebooters, 4 Sea Dogs
French: 4 Filibustiers, 4 Marins

For this scenario, there will be no commanders or Force specialty rules, just what is listed in the model entry.

Game Materials Needed
1:  4×4 Water/Ocean Mat.
2:  Multiple island or hill terrain pieces that can act as islands that will fill up approximately 50% of the board.
3:  Jungle/woods terrain and appropriate scatter terrain to help fill in the board.
4:  One longboat with a Swivel Gun
5:  Enough dice to pass around the table. 12 is enough to cover most players.
6:  One single deck of cards.
7:  8 Milicianos Indios models for the hostile locals.
8:  8 Treasure Markers. These should be approximately 25mm to 30mm. A standard figure base will work for these.

Set Up
Place the longboat in the center of the board. Place the island pieces on the board, leaving approximately 6-8 inches of water between each island piece. Place the terrain on the island pieces as you see fit. Place the 8 Treasure Markers on the island pieces at least 8 inches away from a board edge and try to leave at least 6 inches between each Treasure Marker. Do your best to spread them out. Deal each player one card per unit (2 cards).

Deployment
Each player will spread out around the four sides of the table and deploy their units one card length in on the board (approximately 4 inches). Try to make sure that they are appropriately spaced out. Game play will then continue as normal.

Special Scenario Rules
Unknown Lagoon: Models will move through the water and treat it as difficult terrain. They will be able to make standard Shoot Saves. If a unit ever becomes Shaken while in the water, the unit drowns and is removed from the table. While in the water, units cannot fire muskets. Bows and Pistols can fire normally.
Digging Up The Treasure: any unit may spend one action while at least one model is in base contact with a Treasure Marker to dig it up and carry it. Any unit that carries the Treasure Marker will be moving at -1 inch per action point unless the unit with the Treasure Marker is in the longboat. The moment they dig it up, roll 1d10 and consult the chart below.

Roll:  Result
1-3:  Angry Locals: Place a 4 model unit of Milicianos Indios approximately 10 inches away from the unit that just dug up the Treasure Marker and make one Shooting Attack against that unit.
If there are 2 units of Milicianos Indios on the board then nothing happens.
5-8:  Small Treasure Pile: Getting this Treasure Marker to the board edge will score 5 Points.
9-10:  Large Treasure Pile: Getting this Treasure Marker to the board edge will score 10 Points.

Any unit may choose to drop a Treasure Marker at any time to move normally. If a unit is removed from the table while holding a Treasure Marker it will be placed in the center of where the unit was. If a Treasure Marker is dropped in the water then it will take 2 Actions to pick it up.
Angry Locals: Once the Milicianos Indios are deployed on the board they will receive one card per unit for initiative and activation. When they activate, they will focus on attacking the closest unit holding a Treasure Marker. If there are no units holding a Treasure Marker then they will attack the closest unit.
Reinforcements: When a unit is removed from the board it will re-deploy on any board edge of the player’s choosing at the beginning of the following round before initiative cards are handed out.

Scoring
Removing an enemy model from the board with a Fight or Shoot action: 1 point/model.
Getting a Small Treasure Pile to the board edge: 5 Points.
Getting a Large Treasure Pile to the board edge: 10 Points.
The player with the highest score at the end of the game wins.

Ending The Game
This will be up to the organizer but it is recommended that the game last 6 to 8 rounds in total.

 

And there you have it!  One pirate-filled scenario ready to be run at any convention or game store!

Until next time,

-Tim

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Easy Caribbean Board Part 2: The Modular Land Pieces

How-to guide for making a Caribbean themed Wargaming table.

Now that we have hammered out the water portion of the table it is time to tackle the land masses.
Just like the water portion, there is a lot of waiting time in between steps so this is not going to be done in a single day.  Tools for this build are easy to come by so it will not require you to have a lot of expensive equipment to make this happen.

Here are the tools that you need:

1:  Large Paint Brush.  The one I used was a house paint brush that is roughly 1 inch wide.
2:  Hot Glue Gun.  This will only be needed if you are going to be making taller rock formations.
3:  Large, cheap, dollar store kitchen knife.  Preferably serrated.  This will be used for crude cuts in the foam.
4:  Adjustable Razor:  This will be used for cutting your basic land masses out of the foam.
5:  Four 2ft x 2ft inch thick sheets of carpenter foam.  This is typically blue or pink.  I would highly recommend getting them in this size from your local hardware store instead of trying to cut them yourself without a big, expensive foam cutter.
6:  A textured rock about the size of your fist.  Lava rock or a concrete chunk will work.  This is actually the secret weapon of this whole build.
7:  OPTIONAL.  Assorted Small rocks.
8:  OPTIONAL.  Tiny rocks/ballast.
9:  Sand.
10:  Flock mixture.  Since we are going to be making a Caribbean-focused board, cut open and mix about 8-10 cheap bags of tea into the flock.  Plants tend to dry out in the heat quite quickly there.
11:  Large bottle of acrylic Umber paint.  I used Apple Barrel Burnt Umber from Walmart.  I think it cost me about $2.50 for the bottle.
12:  Small bottle of acrylic gray paint.  Again, I used Apple Barrel paint.  I got a small bottle of Granite Gray.  Cost about 60 cents.
13:  A 50/50 mix of white glue and water in a spray bottle.
14:  OPTIONAL.  Drywall filler to close gaps between layered sheets.
15:  80 grit sanding sponge.

Step One:  Set aside two large foam sheets that will not be cut.
Before you set them aside, beat them unmerciful with the rock.  Roll the rock around across the surface to create indentations.  Don’t be afraid to smash the rock into the surface a few times to create some craggy indentations.

Step Two:  Take the other two sheets and draw out your land shapes. 
For this part you will want to use the flat edges as the foam as your starting point.  From each sheet, you should make one 24 inch piece, two 12 inch pieces, three 8 inch pieces, and four 6 inch pieces (those measurements should be along the FLAT edge).  Once that is done, go head and cut out your basic land shapes with the razor.  If you have any excess foam, set it aside for later use.

Step Three:  Choose which pieces will have beach sections.
For beaches, you want to make sure they have a gradual angle so miniatures can stand on them.  A good rule of thumb for safe miniatures standing angles is at least a 3 inch angle for every one inch of height.  That will make a gradual enough grade for miniatures to stand on without toppling over.

To do this properly, measure in three or more inches from the carved edge of your piece to make your angle stopping point.  Then using the razor, start carving away at the angle.  Once you have taken down a good bit, switch to the cheap kitchen knife to finish it off.

Step Four:  Make your rocky outcroppings… well… rocky.
Using your cheap kitchen knife, use a combination of cuts and gouges to carve the rough edges of your rocky outcroppings.  This can be done by sinking the edge of the knife into the foam at an angle and then tearing the section out, making a rough triangular shape.  Do this at random to your edges EXCEPT YOUR FLAT EDGE until you are happy.  Then, beat them unmerciful with your rock just like you did the large foam sheets.  Treat them like they owe you lunch money.  Do this to the edges as well (again, except the flat edge) so they also take the rock texture.  If you are making a thicker outcropping with layers, then make sure that your angle cuts go into all of the layers to help make it look like one, large rock.  Once the carving is done on layers, use the drywall filler to blend the seams together.  You can easily do this by putting a bit on your finger and rubbing it onto the piece to get it to blend into the cracks.  the filler can be smoothed or thinned with a bit of water applied to your finger and rubbed over the piece.

With this portion done, you may wish to add a bit of extra texture to the layered pieces to make it look a bit more realistic.  Taking some white glue, place a dab down near the corners of the layers and place some small stones there.  Once you get those in place, put more glue down and in between the stones and add the ballast.  Let it all dry.

I will state it all again.  LEAVE YOUR MEASURED FLAT EDGES ALONE!  These are vital to help with the modular build.

Step Five:  Paint all of the rocky portions, flat edges, and large squares in umber.
Cover it all. Then, when dry, look for any exposed foam and cover it again.  Then when that layer is dry, check for thin spots and any exposed areas you missed and paint them again.  Repeat until it is all brown.

Step Six:  Drybrush all of the rocky portions with the gray.
I hope we all know to drybrush at this point.  If not, add a dab of paint to the brush and wipe it until there is barely any paint on the brush.  Then using even strokes, apply it to the pieces, catching all of the raised portions of the rocky sections.  This may take a few coats until you are happy.

Step Seven:  Apply Sand to the beach areas. 
Using your watered down glue mix, spray/brush on a layer of the mix on the exposed beach areas; they should not have been painted at all at this point.  Once the glue is down, apply a layer of sand.  Let it dry.  Come back and shake off any excess sand.  Apply another layer of the glue mix to the beach area and add sand again.  Let it dry.  When you are done playing video games in an hour, come back and shake off any excess sand again.  This time, apply another layer of glue and let it all dry.  This will add a shell to help prevent the sand from flaking off.

If you are using actual beach sand then you are done with this portion.  If you have a different color sand then you may have to apply your desired beach colors to the paint.

Step Eight:  Apply flock to your pieces.
Spread your 50/50 glue mix in your desired areas to apply flock.  On the large pieces you will want to cover about 75 to 80 percent of the board.  On the other pieces apply it to your liking.  Stay away from the flat edges so they will blend well with the other modular pieces.

Shake the flock mix down evenly across your glue.  Let it dry.  Come back and shake off any that did not stick.  If you have thin spots, apply more glue and apply more flock.  Let it dry.  Come back and shake off any excess and save for later builds.  Be thrifty and save it.  Don’t be wasteful!  Nobody likes a wasteful terrain maker.

Apply a thin layer of glue across the flock to seal it in.  Do this gently so you do not peel off the flock.  Let it dry.

Congratulations!  You now have your very own modular Caribbean amphibious table to use for your game of Blood and Plunder or Frostgrave:  Ghost Archipelago!  Now add some terrain to it and go and steal some treasure!!!

Until next time,
-Tim

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Easy Caribbean Board

How-to guide for making a Caribbean themed Wargaming table.

When it comes to wargaming tables, there is not much in the way of readily available Caribbean-themed or 16th/17th century pirate-themed terrain or play mats on the market so I decided that I was going to make my own to be used with my upcoming game called Skull and Brimstone.  However, after attending Adepticon 2017, Nick and I found this AMAZING game called Blood & Plunder by Firelock Games that this will work perfectly for as well.
Blood & Plunder is a historical pirate game set in the Golden Age of Piracy.  If you haven’t checked it out, please do so here:  http://www.firelockgames.com/
They are a team of great folks making an amazing game that keeps growing and growing.  
If you are looking for Skull and Brimstone (a fantasy pirate game), you will have to wait a little bit.  I am currently in the talks with some publishers to help it get released but I am looking for playtesters if you are interested.  For playtesting, email me at hammerfistgs@gmail.com. 
Ok.  I have babbled on long enough.  Let’s make a table!
This is going to be very short and simple so there is not much for a drawn-out post.
Step One:  Gather your paints.  
Most of this is spray paint but you will need a few craft paints as well for this.  Other tools needed are a sponge, a paint brush used for miniatures (size 2 works just fine), and some acrylic floor shine.

The paints are Rust-Oleum Satin Lagoon, Rust-Oleum Satin Oasis, black spray paint, Rust-Oleum Satin Nutmeg, and Rust-Oleum Satin Cinnamon (not pictured).  For the regular paints it is Apple Barrel New Shampoo and Apple Barrel Burnt Umber.  The picture below it is the floor shine product used in the later step.

Step Two:  Tone down your board.
Take your table pieces, in this case thin plywood, and tone it down with random patterns of black, nutmeg, and cinnamon until you cover a good portion of the board.  Let it dry.

Step Three:  Spray the Lagoon Color.
Keep your spray even and consistent.  You want to cover any exposed wood and leave only a small hint of the tones you laid down to show through.  Let it dry.  You may need to repeat this step a few times until you are happy with it.

Step Four:  Spray the Oasis Color.
This is a quick and random layer of Oasis blue that will help highlight the board.  I did this by erratically waving the spray can about for a few seconds in each burst.  It is important to keep the can moving so you do not lay down a totally opaque spot on the board.  Let it dry completely.

Step Five:  Paint in details.
For this step I used a small mix of green and brown to create what could look like water vegetation or schools of fish.  Simply mix the paint to your liking and then add small swoops to the board in whichever patterns you like until you are happy.  Once they are laid down with the green/brown mix, go over it again with just the green, laying the green over the swoops you put down.  Let it dry.

Step Six:  Apply the acrylic wash.
This step is going to be 5 parts acrylic floor wax to 1 part green paint.  You should have a milky consistency like this:

Using the sponge, apply the wash to the board.  to get a variance, after applying the first coat of the wash, go over it again with more wash in a broad, sweeping motion with your whole arm.

This may take a few coats to get the consistency you like.  You do not need to let the coats dry in between.  Just give the coats a few moments in between to cure a bit.

Once this is done, let the board dry for 30 minutes to an hour and you are all set!

Hopefully this helps you make your own board.  You will find that the dry time between steps takes longer than the actual paint application.

Until next time,
-Tim

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